

Apart from those that would not have been technically possible. Which also applies to the innovations & improvements of the DS remake. After all, he is an engineer.įor all these innovations & improvements, a remaster / reimagining, such as at the ME LE level, would have been more than sufficient. Not only would it make the game more interesting and varied and increase the replay value, but it would also fit him much better as a character. That Isaac can customize, extend and even build his weapons instead of just buying and then upgrading them. That content that was previously platform exclusive will be unlocked for everyone.

The weapons and some of the suits from DS2 in DS1. That you can charge stasis by pressing a button, instead of having to awkwardly charge it via inventory menu. That Isaac can move freely in zero gravity. Those are the improvements, which primarily affect DS1, that I could think of: But instead of expensively remaking it, reimagining it would (have) been possible instead. Dead Space 3 is of course a special case. And by that I don't just mean the usual stuff like graphics, sound, bug fixes, etc. But that doesn't mean that the originals don't have room for improvement. I have come to the conclusion that none of the Dead Space games need a remake. The closer the release came, and the more I started to get back into Dead Space, the more I started to ask myself this question.
